5 TéCNICAS SIMPLES PARA THE FIRST BERSERKER: KHAZAN

5 técnicas simples para The First Berserker: Khazan

5 técnicas simples para The First Berserker: Khazan

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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

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Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem vir a personalizar efetivamente AS SUAS táticas para conquistar muitos MODELOS por chefes e navegar por cenários do combate variados.

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Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has The First Berserker: Khazan some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Identicamente conjuntamente temos personagens amplamente natural escritos que acompanham este protagonista em a jornada e de que agregam demasiado bem para o conteúdo da história.

Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra de que perdeu, mesmo que isso signifique combater este próprio exfoircito qual outrora este respeitava.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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